What you actually do
There is always one more thing to worry about.
Relica Wars is a free browser strategy MMO about making difficult choices with limited resources. Grow your world, learn what your neighbours are hiding, and decide when it is worth sending ships into the dark.
The important bits
The fun is in how the pieces fit.
A new building changes your economy. A new technology changes what you can risk. A good recon report changes the value of a target. The best moments usually begin with a small decision that quietly changes everything after it.
Build an economy
Start with people, metal, money, and a power grid that never gives you quite as much as you want. The hard part is deciding what to grow next.
Choose a commander role
Pick the kind of commander you want to be—wealthy, dangerous, clever, or watchful—and build the rest of your round around that choice.
Research lost technology
Train scientists and choose which old technologies are worth bringing back. Every branch opens new possibilities, but time and research are limited.
Command fleets
Build frigates, destroyers, raiders, platforms, and defences. Then make sure you can crew them, power them, and replace them when a plan goes badly.
Scout before you strike
Recon can turn a tempting target into a terrible idea—or reveal the opening you were waiting for. Information is often cheaper than a lost fleet.
Face the machine empire
Talos and its machine commanders do not sit quietly while the human worlds grow. Their pressure keeps the galaxy moving when nobody is looking for a war.
Hunt Relica Shards
The shards are prizes, clues, and trouble all at once. Finding one may change your fortunes, but it also brings the old questions back.
Play planet-wide politics
A lone commander can get far. Councils, markets, treasuries, and shared war plans are how a world survives when far is no longer far enough.
How a round feels
A plan can change by the next revolution.
There is no single build order that carries you to victory. You queue a few buildings, watch the power grid, read a report, and discover that the sensible thing you planned five minutes ago is no longer the sensible thing to do.
- Give your economy a little room before you start spending like a much larger empire.
- Choose research that helps the plan you are actually playing, not the one you wish you had.
- Scout before committing ships, missiles, resources, or a planet-wide war plan.
- Ask your system for help when cooperation is worth more than pride.
- Read the Relica Wars Guide when you want the numbers behind the decisions.
Ready to see how it plays?
Start with the guide, or take a step back and read the old story that sits underneath the game.